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Solve the following projectile motion problem

Projectile motion equation:

h(t) = -16t2 + vt + h where:
h = height, v = velocity, and t = time

Plug in our numbers

h(t) = -16t2 + ()t +

When does the object hit the ground:

Set h(t) = 0

-16t2 + t + = 0

Evaluate the quadratic

Only take positive values
since height cannot be negative

Quadratic Formula

  =  -b ± √b2 - 4ac
  2a

Calculate -b

-b = -()

-b = 0

Calculate the discriminant Δ

Δ = b2 - 4ac:

Δ = 2 - 4 x -16 x

Δ = 0 - 0

Δ = 0 <--- Discriminant

Since Δ = 0, we expect one real root.

Take the square root of Δ

Δ = √(0)

Δ = (0±√0)/

-b + Δ:

Numerator 1 = -b + √Δ

Numerator 1 = 0 + √0

-b - Δ:

Numerator 2 = -b - √Δ

Numerator 2 = 0 - √0

Calculate 2a

Denominator = 2 * a

Denominator = 2 * -16

Denominator = -32

Find Solutions

Solution 1  =  Numerator 1
  Denominator

Solution 1  =  0
  -32

Solution 1 = -0

Solution 2

Solution 2  =  Numerator 2
  Denominator

Solution 2  =  0
  -32

Solution 2 = -0

Solution Set

(Solution 1, Solution 2) = (-0, -0)


Prove our first answer

(-0)2(-0) ? 0

(0) + 00 ? 0

-0 + 00 ? 0

0 = 0

Prove our second answer

(-0)2(-0) ? 0

(0) + 00 ? 0

-0 + 00 ? 0

0 = 0

(Solution 1, Solution 2) = (-0, -0)



Keep Practicing
What is the Answer?
(Solution 1, Solution 2) = (-0, -0)
How does the Projectile Motion Calculator work?
Free Projectile Motion Calculator - Solves for time using a height and velocity of an object thrown up in the air
This calculator has 1 input.

What 1 formula is used for the Projectile Motion Calculator?

h(t) = -16t2 + vt + h where: h = height, v = velocity, and t = time

For more math formulas, check out our Formula Dossier

What 4 concepts are covered in the Projectile Motion Calculator?

height
the distance from the bottom to the top of something standing upright
projectile motion
a form of motion experienced by an object or particle that is projected in a gravitational field
quadratic equation
Equation with a polynomial with a maximum term degree as the second degree
velocity
speed of an object in a given direction
Example calculations for the Projectile Motion Calculator

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